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Physically Based Rendering, fourth edition: From Theory to Implementation
89% of respondents would recommend this to a friend
CZK 3692
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Physically Based Rendering is the future of real-time graphics and offers both visual realism and predictability for creating stunning imagery
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What Stands Out
Detaily produktu
- Comprehensive update of the leading-edge computer graphics textbook
- Sets the standard for physically-based rendering in the industry and the field
- Includes new material on GPU ray tracing
- Describes both the mathematical theory and practical implementation of modern photorealistic rendering systems
- Features a new chapter on GPU ray tracing essential for game developers
- Accompanied by a companion site complete with source code
| Publisher | The MIT Press |
| Publication date | March 28, 2023 |
| Edition | 4th |
| Language | English |
| Print length | 1312 pages |
| ISBN-10 | 0262048027 |
| ISBN-13 | 978-0262048026 |
| Item Weight | 1.25 pounds (570 grams) |
| Dimensions | 8.25 x 2 x 10.31 inches (21 x 5.1 x 26.2 cm) |
Who Should Buy?
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Graphics Programmers
Ideal for those developing graphics algorithms and rendering engines, enhancing understanding of state-of-the-art techniques.
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Game Developers
Beneficial for professionals creating realistic graphics in games, leveraging advanced rendering techniques for visual fidelity.
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Academic Researchers
Useful for individuals studying computer graphics, offering theoretical foundations and practical implementations for research purposes.
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Beginners
Not suitable for those new to graphics programming, as it requires prior knowledge of rendering concepts and mathematics.
POPIS PRODUKTU
Physically Based Rendering, fourth edition: From Theory to Implementation
About This Item
Introducing the Physically Based Rendering, Fourth Edition: From Theory to Implementation 4th Edition Unlock the secrets to creating stunningly realistic graphics with the Physically Based Rendering, Fourth Edition. Whether you're a seasoned rendering professional or a budding enthusiast, this book will guide you through the intricacies of rendering techniques and algorithms, allowing you to bring your visions to life. From the basics of rendering pipelines to advanced concepts such as global illumination and shading models, this book covers every aspect of the rendering process. With an emphasis on physically accurate rendering, you'll learn how to accurately simulate light interaction, surface reflections, and texture mapping, resulting in truly lifelike images. With topics ranging from BRDF (Bidirectional Reflectance Distribution Function) and Monte Carlo integration to subsurface scattering and volumetric lighting, this book delves into the fundamentals of rendering theory.
You'll explore the inner workings of algorithms such as ray tracing, photon mapping, and radiosity, enabling you to create intricate scenes with stunning visual detail. But this book doesn't stop at theory; it also offers practical implementation techniques. Dive into real-time rendering, GPU rendering, and digital lighting and rendering. Discover how to achieve high-quality antialiasing, image reconstruction, and tone mapping.
Learn how to use image-based lighting and ambient occlusion to enhance your scenes. Whether you're working in virtual reality graphics, augmented reality graphics, or simply aiming to create the most realistic graphics possible, this book is your ultimate guide. Packed with insights from industry professionals and filled with real-world examples, it's the go-to resource for anyone looking to take their rendering skills to the next level. Don't settle for mediocre renders. Embrace the power of Physically Based Rendering and unlock the potential of your creations.
Order the Physically Based Rendering, Fourth Edition today and begin your journey toward lifelike, visually stunning graphics.
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Adobe Illustrator Editorial Review
Physically Based Rendering, fourth edition, is an essential book for anyone who wants to learn about ray tracing and rendering algorithms. The book is great and a must-have for anyone in the graphics programming industry. The book contains well-explained topics on physics and math, which makes it unique. Although it's thick and heavy, the information contained in it is worthwhile. Some reviews have complained about the print quality; however, others have praised it and claim it's flawless. The price point of the book makes people expect a certain standard, and some are disappointed with the cheaper paper and cover feel of the book compared to earlier editions.
Customer Reviews & Ratings
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Klady
- A great book for graphics programmers wanting to learn about ray tracing and rendering algorithms
- Well-explained topics on physics and math
- Contains useful information essential for 3D rendering enthusiasts
Nevýhody
- Print quality, paper and cover feels cheaper than expected
Product Price History
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CZK 3692
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Služby a výhody
- Comprehensive update sets the standard for physically-based rendering
- Describes both mathematical theory and practical implementation
- New material includes GPU ray tracing - essential for game developers
- Detailed and rigorous but accessible approach from theory to practical implementation
- The premier reference for professionals learning about and working in the field
- Companion site complete with source code
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