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Physically Based Rendering: From Theory to Implementation
CZK 1731
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Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation.
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Detaily produktu
- Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scatteringProvides the source code for a complete rendering system allowing readers to get up and running fastIncludes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first describedServes as an essential resource on physically-based rendering
| Publisher | Morgan Kaufmann |
| Publication date | November 25, 2016 |
| Edition | 3rd |
| Language | English |
| Print length | 1266 pages |
| ISBN-10 | 9780128006450 |
| ISBN-13 | 978-0128006450 |
| Item Weight | 2.31 pounds (1.05 kg) |
| Dimensions | 7.6 x 2.1 x 9.4 inches (19.3 x 5.3 x 23.9 cm) |
Who Should Buy?
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Graphics Programmers
Ideal for those who want to deepen their understanding of rendering techniques and enhance their work on graphics engines.
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Computer Science Students
Great resource for students seeking a strong foundation in graphics programming and advanced rendering methodologies.
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3D Artists
Beneficial for artists looking to improve the realism of their work through understanding physical rendering principles.
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Beginner Hobbyists
Not suitable for beginners lacking prior knowledge in graphics programming or advanced rendering techniques.
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3D Graphics Editorial Review
Physically Based Rendering: From Theory to Implementation is a comprehensive resource for understanding and implementing physically based rendering techniques. The book is well-written and provides detailed explanations, code snippets, and techniques. It is suitable for both experienced and inexperienced readers. However, there have been some complaints about the printing quality of the book and the Kindle edition being blurry.
Customer Reviews & Ratings
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5 hvězda
82%
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4 hvězda
10%
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3 hvězda
2%
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2 hvězda
3%
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1 hvězda
3%
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Klady
- Comprehensive resource for physically based rendering techniques
- Well-written with detailed explanations and code snippets
- Suitable for both experienced and inexperienced readers
- Helpful when going through the code
Nevýhody
- Complaints about the printing quality of the book
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CZK 1731
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Služby a výhody
- A comprehensive resource on physically-based rendering
- Combines human-readable documentation and source code
- Covers new topics like ray-tracing hair and curves primitives
- Includes a complete rendering system with source code
- Unique indexing feature aids comprehension
- Essential for anyone interested in rendering
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